Game Library

ATS

 * game.ats:Signal

Audio

 * game.audio:CreateAudioArgs
 * game.audio:Play
 * game.audio:PlaySimpleEvent
 * game.audio:SetHideoutState
 * game.audio:SetMissionState

Battle

 * game.battle:RegisterGlobalTrespassZone
 * game.battle:RegisterHERDGroupingArea
 * game.battle:RegisterHERDGroupingNavBox
 * game.battle:RegisterHERDGroupingScope
 * game.battle:ResetBattleRoleAssignConfig
 * game.battle:SendEnemiesIntoBattleSearch
 * game.battle:SetArchetypeCountLimit
 * game.battle:SetTrespassingState
 * game.battle:UnregisterGlobalTrespassZone
 * game.battle:UnregisterHERDGroupingArea
 * game.battle:UnregisterHERDGroupingNavBox
 * game.battle:UnregisterHERDGroupingScope

Camera Manager

 * game.cameramanager:GetDir
 * game.cameramanager:GetPlayerCamera
 * game.cameramanager:GetPlayerMainCamera
 * game.cameramanager:GetPos
 * game.cameramanager:MarkLowerBoundRailCameraMode
 * game.cameramanager:ModifyInputRailCameraMode
 * game.cameramanager:OverrideInteriorExteriorCamera
 * game.cameramanager:ScriptForcedFOVGetSyncObjects
 * game.cameramanager:ScriptForcedFOVStart
 * game.cameramanager:ScriptForcedFOVStop
 * game.cameramanager:ScriptForcedOffsetGetSyncObjects
 * game.cameramanager:ScriptForcedOffsetStart
 * game.cameramanager:ScriptForcedOffsetStop
 * game.cameramanager:ScriptLockTarget
 * game.cameramanager:ScriptLock
 * game.cameramanager:ScriptLookAtCancelable
 * game.cameramanager:ScriptLookAtDir
 * game.cameramanager:ScriptLookAtEntity
 * game.cameramanager:ScriptLookAtGetSyncObjects
 * game.cameramanager:ScriptLookAtPos
 * game.cameramanager:ScriptLookAtStop
 * game.cameramanager:ScriptModeAccelerated
 * game.cameramanager:ScriptModeConstant
 * game.cameramanager:ScriptModeInstant
 * game.cameramanager:ScriptPointAtEnt
 * game.cameramanager:ScriptPointAtVec
 * game.cameramanager:ScriptResetCamBehindPlayer
 * game.cameramanager:ScriptShakeOverrideGetSyncObjects
 * game.cameramanager:ScriptUnlockResetDir
 * game.cameramanager:ScriptUnlock
 * game.cameramanager:SetAnimatedBoneCameraMode
 * game.cameramanager:SetInteriorExteriorCamera
 * game.cameramanager:SetInteriorImmediateCamera
 * game.cameramanager:SetRailCameraMode
 * game.cameramanager:SetShakeOverrideEnabled
 * game.cameramanager:SetShakeOverrideParams
 * game.cameramanager:SetShakeOverrideSineWaveEasyParams
 * game.cameramanager:SetVehicleCameraMode

Capture

 * game.capture:AddCaptureItem
 * game.capture:RegisterObjective
 * game.capture:RegisterWalkieTalkieCallback
 * game.capture:UnregisterObjective

Database

 * game.database:GetAttribute
 * game.database:GetBoolAttribute
 * game.database:GetDatabase
 * game.database:GetFloatAttribute
 * game.database:GetIntAttribute
 * game.database:GetSection
 * game.database:GetStringAttribute

Datastore

 * game.datastore:DelVariable
 * game.datastore:Dump
 * game.datastore:GetVariable
 * game.datastore:GetVariableType
 * game.datastore:SetVariable
 * game.datastore:VariableExists

Delayed

 * game.delayed:CreateDelayedSynchroObject

Detector

 * game.detector:RegisterDistanceDetectionEntity
 * game.detector:RegisterDistanceDetectionPos
 * game.detector:RegisterEventDistanceEnt
 * game.detector:RegisterEventDistancePos
 * game.detector:UnregisterDistanceDetection
 * game.detector:UnregisterEventDistance

Director

 * game.director:ApplySpawnPointActivityCooldown
 * game.director:ApplySpawnPointGlobalCooldown
 * game.director:CityTransfer
 * game.director:CreateCustomRepelRadius
 * game.director:DebugRespawnActivityInstance
 * game.director:DeleteCustomRepelRadius
 * game.director:DisableActivitySpawner
 * game.director:DoesSpawnPointExist
 * game.director:EnableActivitySpawner
 * game.director:GameOver
 * game.director:GetActivitySpawnerInstancesCount
 * game.director:GetCurrentAct
 * game.director:GetCurrentSubAct
 * game.director:GetDistrict
 * game.director:GetSpawnPointObject
 * game.director:GetSpawnPointPosition
 * game.director:GetSpawnPointsSelectedForActivity
 * game.director:GetSpawnPointsWithLoadedInstances
 * game.director:IsActivitySpawnerEnabled
 * game.director:IsIdValid
 * game.director:IsSpawnPointActivityCooldownActive
 * game.director:IsSpawnPointGlobalCooldownActive
 * game.director:IsSpawnPointSelected
 * game.director:ObjectiveActivate
 * game.director:ObjectiveAddToGPSGroup
 * game.director:ObjectiveCreateGPSGroup
 * game.director:ObjectiveDeactivate
 * game.director:ObjectiveDestroyGPSGroup
 * game.director:ObjectiveIconHide
 * game.director:ObjectiveIconShow
 * game.director:ObjectiveIsActive
 * game.director:ObjectiveRemoveFromGPSGroup
 * game.director:ObjectiveSetGPSGroupStatus
 * game.director:QuestDebugForceAvailable
 * game.director:QuestGetCustomStateByIndex
 * game.director:QuestGetCustomStatesCount
 * game.director:QuestGetCustomState
 * game.director:QuestGetLastFinishedOutcomeId
 * game.director:QuestGetTimeSinceLastFinish
 * game.director:QuestIsActive
 * game.director:QuestIsAvailable
 * game.director:QuestNoteActivate
 * game.director:QuestNoteDeactivate
 * game.director:QuestNoteIsActive
 * game.director:QuestPersistentSetFinished
 * game.director:QuestRegularIsActive
 * game.director:QuestRegularIsLoaded
 * game.director:QuestRegularSetActive
 * game.director:QuestRegularSetFinished
 * game.director:QuestSetActive
 * game.director:QuestSetAvailable
 * game.director:QuestSetCustomState
 * game.director:QuestSetFinished
 * game.director:QuestSetInactive
 * game.director:QuestSetInstanceFinished
 * game.director:QuestSetLocked
 * game.director:QuestWasFinishedWithOutcome
 * game.director:QuestWasFinished
 * game.director:RegisterActivitySpawnPointCallback
 * game.director:RegisterDistrictChangeCallback
 * game.director:ResetEnabledActivitySpawners
 * game.director:SetActivitySpawnerInstancesCount
 * game.director:SetCurrentAct
 * game.director:SetCurrentSubAct
 * game.director:TestSpawnPointTag
 * game.director:ToggleSpawnSystemDebugDisplay
 * game.director:UnregisterActivitySpawnPointCallback
 * game.director:UnregisterDistrictChangeCallback

Door

 * game.door:AILock
 * game.door:AIUnlock
 * game.door:Close
 * game.door:DisableAction
 * game.door:DisableAction
 * game.door:EnableAction
 * game.door:EnableAction
 * game.door:IsClosed
 * game.door:IsLocked
 * game.door:IsLockpicking
 * game.door:Kick
 * game.door:Lock
 * game.door:Open
 * game.door:PlayAnimNoResistance
 * game.door:PlayAnim
 * game.door:StartLockpick
 * game.door:StopAnim
 * game.door:StopLockpick
 * game.door:ToggleOpen
 * game.door:Unlock

Entity Wrapper

 * game.entitywrapper:GetEntityByGUID
 * game.entitywrapper:GetEntityByName
 * game.entitywrapper:GetSceneObjectByName

Game

 * game.game:AddSoundPerceptionVolume
 * game.game:AddTranslocatorExclusionZone
 * game.game:AddTranslocatorFreezeZone
 * game.game:AddTranslocatorInclusionZone
 * game.game:AddWeaponEffect
 * game.game:AllowTransientGatorSpawn
 * game.game:AwardDLCMedal
 * game.game:AwardMedal
 * game.game:BroadcastHearScriptEvent
 * game.game:CancelGameUpHoldRequest
 * game.game:ClearWeaponsInRadius
 * game.game:CountStatisticItem
 * game.game:CreateBlocker
 * game.game:CreateCleanEntity
 * game.game:CreateScriptActorActionBox
 * game.game:CreateScriptActorAction
 * game.game:DbgActionIsEnabled
 * game.game:DbgActionToogle
 * game.game:DbgToolActorInfo
 * game.game:DebugSetEditableVar
 * game.game:DirectlyReportScriptEvent
 * game.game:DispatchWorldEdgeGator
 * game.game:EnableAutoAimCrashObjects
 * game.game:EnableAutoAimHumans
 * game.game:EnableNewWater
 * game.game:ForceDifferentVoices
 * game.game:GetActivePlayer
 * game.game:GetAmmoCategory
 * game.game:GetCurrentCounter
 * game.game:GetDLCNamesByType
 * game.game:GetGlobalGameObjects
 * game.game:GetHashNameString
 * game.game:GetItemIDFromName
 * game.game:GetLoadedSaveId
 * game.game:GetLoadedSaveType
 * game.game:GetMissionTime
 * game.game:GetPlatform
 * game.game:GetRestrictedZoneManager
 * game.game:GetWeaponNameFromID
 * game.game:GotoPositionWithLookAt
 * game.game:IsDeadHumanInside
 * game.game:IsPointInView
 * game.game:LoadSds
 * game.game:LodingFinishedNotify
 * game.game:MassActivate
 * game.game:MassDeactivate
 * game.game:ModifyGameTime
 * game.game:NewAIObjectParams
 * game.game:NewBattleDestination
 * game.game:NewBattleFakeTarget
 * game.game:PlayCutscene
 * game.game:PlayMultipointSpeech
 * game.game:PlayRumbleEffect
 * game.game:PostAIEvent
 * game.game:ProjectPointToScreen
 * game.game:RegisterBlanketEvent
 * game.game:RegisterEnterTrespassZoneCallback
 * game.game:RemoveSoundPerceptionVolume
 * game.game:RemoveTranslocatorExclusionZone
 * game.game:RemoveTranslocatorFreezeZone
 * game.game:RemoveTranslocatorInclusionZone
 * game.game:RequestGameUpHold
 * game.game:SendTelemetryEvent
 * game.game:SetCurrentStoryId
 * game.game:SetDisabledActorActions
 * game.game:SetWaterSimulation
 * game.game:SetWaterTemplate
 * game.game:SetWaterTransition
 * game.game:SetWaterVisibility
 * game.game:ShowLeaderboard
 * game.game:SkipLoadingSavingIndicatorDelay
 * game.game:StartBroadcastSeeScriptEvent
 * game.game:StartBroadcastTimedSeeScriptEvent
 * game.game:StartCounter
 * game.game:StopBroadcastSeeScriptEvent
 * game.game:StopBroadcastTimedSeeScriptEvent
 * game.game:StopCounter
 * game.game:StopWeaponEffect
 * game.game:StringTablesHaveString
 * game.game:SwitchEnemyAlwaysOnRadarMode
 * game.game:SwitchPoliceAlwaysOnRadarMode
 * game.game:ToHashName
 * game.game:TurnOffTheLights
 * game.game:UnloadSds
 * game.game:UnregisterBlanketEvent
 * game.game:UnregisterEnterTrespassZoneCallback
 * game.game:UpdatePresenceMessage
 * game.game:UpdatePresenceParam
 * game.game:WaitForTranslocator

Garage

 * game.garage:AddGaragePlaces
 * game.garage:AddVehicle
 * game.garage:CheatAddCarWithTuning
 * game.garage:CheatAddVehicles
 * game.garage:CheatAddVehicle
 * game.garage:ClearAllGarages
 * game.garage:GetFreeGaragePlaces
 * game.garage:GetNumGaragePlaces
 * game.garage:GetPlayersVehicle
 * game.garage:HasVehicle
 * game.garage:RemoveVehicle

GFX

 * game.gfx:CreateRestriction
 * game.gfx:DeleteRestriction
 * game.gfx:GetCurrentWeatherSetName
 * game.gfx:GetTime
 * game.gfx:GetTimeFlowSpeed
 * game.gfx:IsWeatherCondition
 * game.gfx:RegisterWeatherConditionChanged
 * game.gfx:RegisterWeatherTimeFrameEvent
 * game.gfx:RemoveTimeLimit
 * game.gfx:ResetPostprocessSetOverride
 * game.gfx:SetMaterialTexture
 * game.gfx:SetPostprocessSetOverride
 * game.gfx:SetTime
 * game.gfx:SetTimeFlowSpeed
 * game.gfx:SetTimeLimit
 * game.gfx:SetWeatherSet
 * game.gfx:UnregisterWeatherCallback

GUI

 * game.gui:CloseQuestionDialog
 * game.gui:GetQuestionDialogResult
 * game.gui:IsTutorialModeEnabled
 * game.gui:OpenMap
 * game.gui:OpenQuestionDialog

HUD

 * game.hud:ActionButtonsShow
 * game.hud:AddEntityIndicator
 * game.hud:AddJournalEntry
 * game.hud:AddQuestChapter
 * game.hud:AddQuestNavId
 * game.hud:AddQuestObjectiveNavId
 * game.hud:AddQuestObjectiveWithoutNotification
 * game.hud:AddQuestObjective
 * game.hud:AddQuestSubObjectiveNavId
 * game.hud:AddQuestSubObjective
 * game.hud:AddQuest
 * game.hud:AddRowDistrictLegend
 * game.hud:AddServiceTargetingEntity
 * game.hud:AreDebugCoordsEnabled
 * game.hud:AttachDebugOnEntity
 * game.hud:AttachMovie
 * game.hud:BackMirrorShow
 * game.hud:CanShowTutorial
 * game.hud:ChangeTextOnEntity
 * game.hud:ClearCustomRadarRange
 * game.hud:ClearDistrictLegend
 * game.hud:ClearEnterIntelViewCallbackFunction
 * game.hud:CloseMovie
 * game.hud:CloseTutorial
 * game.hud:CreateHealthBar
 * game.hud:CreateHint
 * game.hud:CreateHTMLText
 * game.hud:DarkPlaceIndicatorShow
 * game.hud:DebugHint
 * game.hud:DestroyHint
 * game.hud:EffectAlcoholDrunk
 * game.hud:EffectAlcoholHit
 * game.hud:EffectAlcoholLimits
 * game.hud:EnableAlertBannerForTrespassing
 * game.hud:EnableDebugCoords
 * game.hud:EnterIntelView
 * game.hud:EnterServiceTargeting
 * game.hud:ExitIntelView
 * game.hud:ExitServiceTargeting
 * game.hud:FaderFadeInContext
 * game.hud:FaderFadeIn
 * game.hud:FaderFadeOutContext
 * game.hud:FaderFadeOut
 * game.hud:ForceSubtitlesUp
 * game.hud:GetInteractCameraDummy
 * game.hud:GetProgressEntityIndicator
 * game.hud:GetScreenAspectRatio
 * game.hud:GetScreenResolution
 * game.hud:HelpHintHide
 * game.hud:HelpHintShowQuick
 * game.hud:HideArea
 * game.hud:HideHint
 * game.hud:HideMissionComplete
 * game.hud:HideMissionExit
 * game.hud:HideMissionOptIn
 * game.hud:HideMissionRestart
 * game.hud:HideRacketOptIn
 * game.hud:HideRacketOptOut
 * game.hud:HideWarning
 * game.hud:InfoAreaShow
 * game.hud:InventoryShow
 * game.hud:IsFadedIn
 * game.hud:IsFadedOut
 * game.hud:IsFadingIn
 * game.hud:IsFadingOut
 * game.hud:IsLoadingScreenUp
 * game.hud:IsPointInAnyWiretapZone
 * game.hud:IsQuestObjectiveSelected
 * game.hud:IsQuestSubObjectiveSelected
 * game.hud:MessageAreaShow
 * game.hud:MessageShowQuick
 * game.hud:MissionHUDShow
 * game.hud:MoneyShow
 * game.hud:ObjectiveShow
 * game.hud:OpenCustomizeCarMenu
 * game.hud:OpenMovie
 * game.hud:OpenTutorial
 * game.hud:PoliceRelationSet
 * game.hud:PoliceWantedSet
 * game.hud:QueueHintEvent
 * game.hud:QuitToMainMenu
 * game.hud:RacingCheckpoint
 * game.hud:RacingClear
 * game.hud:RacingGetTime
 * game.hud:RacingLapFinished
 * game.hud:RacingShowHud
 * game.hud:RacingStart
 * game.hud:RacingStop
 * game.hud:RacingVisualPause
 * game.hud:RadarShow
 * game.hud:RegisterScriptedMenuEvent
 * game.hud:RegisterWiretapZone
 * game.hud:RemoveDebugFromEntity
 * game.hud:RemoveEntityIndicator
 * game.hud:RemoveQuestChapter
 * game.hud:RemoveQuestObjective
 * game.hud:RemoveQuestSubObjective
 * game.hud:RemoveQuest
 * game.hud:RemoveServiceTargetingEntity
 * game.hud:RespectShow
 * game.hud:SelectQuestObjective
 * game.hud:SelectQuestSubObjective
 * game.hud:SendMessageMovie
 * game.hud:SetAbortMissionStringId
 * game.hud:SetCustomRadarRange
 * game.hud:SetDistrictCollectibleCount
 * game.hud:SetEnterIntelViewCallbackFunction
 * game.hud:SetEntityIndicatorOcclusion
 * game.hud:SetEntityIndicatorOffscreenType
 * game.hud:SetForceIgnoreInventoryCollapse
 * game.hud:SetIntelViewEntityIndicatorText
 * game.hud:SetIntelViewEntityIndicatorType
 * game.hud:SetIntelViewEntityIndicator
 * game.hud:SetIntelViewOutlineColor
 * game.hud:SetMinDistanceEntityIndicator
 * game.hud:SetMovieFadeInDistances
 * game.hud:SetMovieFadeOutDistances
 * game.hud:SetMovieFlag
 * game.hud:SetNumRelayComponents
 * game.hud:SetProgressEntityIndicator
 * game.hud:SetProgressSpeedEntityIndicator
 * game.hud:SetProgressTargetSpeedEntityIndicator
 * game.hud:SetQuestCount
 * game.hud:SetQuestObjectiveCount
 * game.hud:SetQuestObjectiveOptions
 * game.hud:SetQuestObjectiveShowAllSubs
 * game.hud:SetQuestObjectiveState
 * game.hud:SetQuestSubObjectiveOptions
 * game.hud:SetQuestSubObjectiveState
 * game.hud:SetQuestType
 * game.hud:SetTextEntityIndicator
 * game.hud:SetTitleDescriptionDistrictLegend
 * game.hud:SetUIXMargin
 * game.hud:SetUIYMargin
 * game.hud:ShowArea
 * game.hud:ShowDebugInformationEvent
 * game.hud:ShowDistrictLegend
 * game.hud:ShowFinalSitdownChoice
 * game.hud:ShowHint
 * game.hud:ShowLowHealthFX
 * game.hud:ShowMissionComplete
 * game.hud:ShowMissionExit
 * game.hud:ShowMissionOptIn
 * game.hud:ShowMissionRestart
 * game.hud:ShowQuestStartBanner
 * game.hud:ShowRacketOptIn
 * game.hud:ShowRacketOptOut
 * game.hud:ShowWarningStringId
 * game.hud:ShowWarning
 * game.hud:Show
 * game.hud:SpeedometerShow
 * game.hud:StartCountDown
 * game.hud:SubtitlesShow
 * game.hud:TimerGetDiffCoef
 * game.hud:TimerGetTime
 * game.hud:TimerIsRunning
 * game.hud:TimerSet
 * game.hud:TimerShow
 * game.hud:TimerStart
 * game.hud:TimerStop
 * game.hud:UnregisterScriptedMenuEvent
 * game.hud:UpdateDeliverableVehicle
 * game.hud:UpdateQuestChapter
 * game.hud:UpdateQuestObjective
 * game.hud:UpdateQuestSubObjective
 * game.hud:UpdateQuest
 * game.hud:UpdateService

Navigation

 * game.navigation:AddDistrictActivity
 * game.navigation:AddHideoutIntel
 * game.navigation:ChangeIconTargetToEntityDirect
 * game.navigation:ChangeIconTargetToPos
 * game.navigation:ClearSelectedIcon
 * game.navigation:DisableGPSCustomPath
 * game.navigation:EnableGPSCustomPath
 * game.navigation:EnableIconOverrideIndicatorPosition
 * game.navigation:GetIdByEntityName
 * game.navigation:GetIdByScriptWrapper
 * game.navigation:IsIconSelected
 * game.navigation:LoadCustomMap
 * game.navigation:RegisterArea
 * game.navigation:RegisterCircleEntityRGB
 * game.navigation:RegisterCircleEntity
 * game.navigation:RegisterCircleRGB
 * game.navigation:RegisterCircle
 * game.navigation:RegisterCoverageDirect
 * game.navigation:RegisterCoverageEntity
 * game.navigation:RegisterCoveragePos
 * game.navigation:RegisterDistrictPos
 * game.navigation:RegisterHideoutContactObjectiveDirect
 * game.navigation:RegisterHideoutContactObjectiveEntity
 * game.navigation:RegisterHideoutContactObjectivePos
 * game.navigation:RegisterHideoutEntityDirect
 * game.navigation:RegisterHideoutEntity
 * game.navigation:RegisterHideoutObjective
 * game.navigation:RegisterHideoutPos
 * game.navigation:RegisterHighDamageObjectiveDirect
 * game.navigation:RegisterHighDamageObjectiveEntity
 * game.navigation:RegisterHighDamageObjectivePos
 * game.navigation:RegisterHumanEntityDirect
 * game.navigation:RegisterHumanEntity
 * game.navigation:RegisterIconEntityDirect
 * game.navigation:RegisterIconEntity
 * game.navigation:RegisterIconPos
 * game.navigation:RegisterObjectiveEntityDirect
 * game.navigation:RegisterObjectiveIconEntityDirect
 * game.navigation:RegisterObjectiveIconPos
 * game.navigation:RegisterObjectiveIcon
 * game.navigation:RegisterObjectivePos
 * game.navigation:RegisterObjective
 * game.navigation:RegisterOWAHideoutDirect
 * game.navigation:RegisterOWAHideoutEntity
 * game.navigation:RegisterOWAHideoutPos
 * game.navigation:RegisterOWAPersistentCharacterDirect
 * game.navigation:RegisterOWAPersistentCharacterEntity
 * game.navigation:RegisterOWAPersistentCharacterPos
 * game.navigation:RegisterPassionActivityDirect
 * game.navigation:RegisterPassionActivityEntity
 * game.navigation:RegisterPassionActivityPos
 * game.navigation:RegisterPersistentCharacterDirect
 * game.navigation:RegisterPersistentCharacterEntity
 * game.navigation:RegisterPersistentCharacterPos
 * game.navigation:RegisterStashHouseDirect
 * game.navigation:RegisterStashHouseEntity
 * game.navigation:RegisterStashHousePos
 * game.navigation:RegisterVehicleDirect
 * game.navigation:RegisterVehicleEntity
 * game.navigation:SelectIcon
 * game.navigation:SetCoverageState
 * game.navigation:SetDamageValueHundreds
 * game.navigation:SetDifficultyState
 * game.navigation:SetDistrictActivityState
 * game.navigation:SetDistrictState
 * game.navigation:SetHideoutContactNotifyState
 * game.navigation:SetHideoutCurrentValue
 * game.navigation:SetHideoutEarnValues
 * game.navigation:SetHideoutIntelState
 * game.navigation:SetHideoutIsInLockedState
 * game.navigation:SetHideoutShouldShowMapIcons
 * game.navigation:SetHideoutStartingValue
 * game.navigation:SetHideoutState
 * game.navigation:SetIconFakeGPSPositionOnEntity
 * game.navigation:SetIconFarVisibility
 * game.navigation:SetIconGPSEnabledByNavId
 * game.navigation:SetIconMapVisibilityByEntity
 * game.navigation:SetIconMapVisibilityByNavId
 * game.navigation:SetIconOverrideIndicatorPosition
 * game.navigation:SetIconRadarVisibilityByEntity
 * game.navigation:SetIconRadarVisibilityByNavId
 * game.navigation:SetIconRiskRewardDamage
 * game.navigation:SetIconShowByEntity
 * game.navigation:SetIconTextByEntity
 * game.navigation:SetIconTextByNavId
 * game.navigation:SetIndicatorHideRange
 * game.navigation:SetNotifyState
 * game.navigation:SetPersistentCharacterEarn
 * game.navigation:SetPersistentCharacterKickback
 * game.navigation:SetPersistentCharacterState
 * game.navigation:SetPopupProperties
 * game.navigation:SetStashHouseState
 * game.navigation:UnloadCustomMap
 * game.navigation:UnregisterId

Persistent Characters (Perchars)

 * game.perchars:DebugDecreaseLoyalty
 * game.perchars:DebugIncreaseLoyalty
 * game.perchars:DebugSetLocation
 * game.perchars:DebugSetLoyalty
 * game.perchars:DisableQuestMemberMode
 * game.perchars:EnableQuestMemberMode
 * game.perchars:GetLoyalty
 * game.perchars:GetState
 * game.perchars:SetBackstory
 * game.perchars:SetState
 * game.perchars:SetStatus

Physics

 * game.physics:CleanObjectsInArea
 * game.physics:CleanObjectsInSphere
 * game.physics:GetActorInScreenCenter
 * game.physics:GetCollisionPointBelow
 * game.physics:IsCleanRequestStillInProgress
 * game.physics:MakeCollLayers
 * game.physics:NewTriggerVolumeListener
 * game.physics:StartCollisionQuery

PiP Camera

 * game.pipcamera:ActivatePiPCamera
 * game.pipcamera:CreatePiPCamera
 * game.pipcamera:CreatePiPCameraDynamic
 * game.pipcamera:CreatePiPCameraStatic
 * game.pipcamera:DeactivatePiPCamera
 * game.pipcamera:DestroyPiPCamera

Police

 * game.police:AreOffencesDisabled
 * game.police:ClampEscalationLevel
 * game.police:Disable
 * game.police:DisableOffencesDistrict
 * game.police:DisableOffencesDistrictAllowPolice
 * game.police:DisableOffencesGlobal
 * game.police:DisableOffencesGlobalAllowPolice
 * game.police:DisableOffencesTemp
 * game.police:DisablePoliceSquealers
 * game.police:Enable
 * game.police:GetActiveZones
 * game.police:GetZoneInfo
 * game.police:OverridePersistentPoliceSet
 * game.police:PersistentPolicePreventSpawningFromPos
 * game.police:PersistentPolicePreventSpawningFromSource
 * game.police:PersistentPoliceStartSpawningFromPos
 * game.police:PersistentPoliceStartSpawningFromSource
 * game.police:PersistentPoliceStopSpawningFromPos
 * game.police:PersistentPoliceStopSpawningFromSource
 * game.police:PreventDispatchSpeech
 * game.police:PreventZonesDecay
 * game.police:RegisterForPoliceEvent
 * game.police:RegisterPreventCivilSquealerPhonesZone
 * game.police:RemoveAllSquealersDespawnProtection
 * game.police:RemoveOverridePersistentPoliceSet
 * game.police:RequestDispatchSpeech
 * game.police:SetDispatchSpeechPreset2D
 * game.police:SetPersistentPoliceGlobalDensityModifier
 * game.police:SquealerCallPolice
 * game.police:SquealerCallSquealers
 * game.police:SquealerGetLastOffencePos
 * game.police:StartSquealerDespawnProtection
 * game.police:UnregisterForPoliceEvent
 * game.police:UnregisterPreventCivilSquealerPhonesZone
 * game.police:ZoneCreate
 * game.police:ZoneDecay
 * game.police:ZoneDecayAll
 * game.police:ZoneDecayRed
 * game.police:ZoneDelete
 * game.police:ZoneDeleteAll
 * game.police:ZoneQuery

Race Manager

 * game.racemanager:CrossedCheckPoint
 * game.racemanager:GetDistance
 * game.racemanager:GetPositionTotal
 * game.racemanager:GetPosition
 * game.racemanager:IsEntityRegistered
 * game.racemanager:RegisterEntity
 * game.racemanager:SetCheckPoints
 * game.racemanager:SetPath
 * game.racemanager:UnregisterEntity

Radio

 * game.radio:GetStation
 * game.radio:IsOn
 * game.radio:NumAvailableStations
 * game.radio:SelectStation
 * game.radio:SetOn
 * game.radio:StartTransition

Safe House Door

 * game.safehouse:RegisterEnterCallback
 * game.safehouse:RegisterExitCallback
 * game.safehouse:UnregisterEnterCallback
 * game.safehouse:UnregisterExitCallback

Save System

 * game.savesystem:DebugSave
 * game.savesystem:EnableSaveLogic
 * game.savesystem:FreeRoamRetry
 * game.savesystem:IsRetryPossible
 * game.savesystem:RequestCheckpointSave
 * game.savesystem:RequestFreeroamSave
 * game.savesystem:Retry

SDS

 * game.sds:GetSyncObjectForLoadSDS
 * game.sds:GetSyncObjectForUnloadSDS
 * game.sds:IsSDSLoaded

Service Validation

 * game.servicevalidation:StartValidatingDiversionTarget
 * game.servicevalidation:StartValidatingDriveByTarget
 * game.servicevalidation:StartValidatingSniperTarget

Shot Manager

 * game.shotmgr:CreateExplosion
 * game.shotmgr:CreateScriptExplosion
 * game.shotmgr:CreateShots

Skip Scripted Cutscene

 * game.skipscriptscene:BeginSkipableScene
 * game.skipscriptscene:EndSkipableScene

Sniper Service

 * game.sniperservice:Start

Squealer (Witness)

 * game.squealer:DisablePhoneBoothsEvaluation
 * game.squealer:GetImportantGameObjects
 * game.squealer:GetSquealerDestinationTarget

Streaming

 * game.streaming:RequestLoadCollisionsInRadius
 * game.streaming:UnrequestLoad

Stream Map

 * game.streammap:ChangeScenario
 * game.streammap:GetSyncObjectForSuspend
 * game.streammap:IsTestScene
 * game.streammap:Resume

Tail

 * game.tail:CreateTailEntity
 * game.tail:ReleaseTailEntity
 * game.tail:SetHintEscape
 * game.tail:SetHintFail
 * game.tail:SetHintStart
 * game.tail:SetHintSuccess

Traffic

 * game.traffic:ActivateLastPlayersCar
 * game.traffic:AddSuppressionToVolume
 * game.traffic:BanishEntity
 * game.traffic:BlockSpawnersInArea
 * game.traffic:BlockSpawnersInSphere
 * game.traffic:CloseSeason
 * game.traffic:DbgRegulateTraffic
 * game.traffic:DbgSetHumanSpawnRanges
 * game.traffic:DbgSetVehicleSpawnRanges
 * game.traffic:DespawnEntityImmediately
 * game.traffic:DespawnEntity
 * game.traffic:DespawnPlayerCarImmediately
 * game.traffic:FindNearestSpawnedVehicle
 * game.traffic:FinishScenario
 * game.traffic:GetActiveTailEntity
 * game.traffic:GetClosestPointOnRoad
 * game.traffic:GetDLCVehicleModelNames
 * game.traffic:GetGlobalCarDensityMultiplier
 * game.traffic:GetIsAmbientTrafficOn
 * game.traffic:GetLastPlayerCar
 * game.traffic:GetNearestFoundSpawnedEntity
 * game.traffic:GetObtainedEntity
 * game.traffic:GetRestrictedZoneCarsIntersection
 * game.traffic:GetSpawnCarArriveMissingDist
 * game.traffic:GetSpawnCarArrivePos
 * game.traffic:GetSpawnedEntity
 * game.traffic:IsQueryMarkedForDespawn
 * game.traffic:ObtainCarWithCrew
 * game.traffic:ObtainCar
 * game.traffic:ObtainHuman
 * game.traffic:ObtainNewPlayerCar
 * game.traffic:ObtainSpecificBoatWithCrew
 * game.traffic:ObtainSpecificBoat
 * game.traffic:ObtainSpecificCar
 * game.traffic:OpenSeason
 * game.traffic:PathFindEnableMiddlePoint
 * game.traffic:PathFindReset
 * game.traffic:Populate
 * game.traffic:RestoreCarCustomizationState
 * game.traffic:ReturnNearestFoundSpawnedVehicle
 * game.traffic:SetEnableAmbientTrafficSpawning
 * game.traffic:SetForceCarRealPhysics
 * game.traffic:SetMaxHumanElements
 * game.traffic:SetMaxVehicleElements
 * game.traffic:SpawnBoatArrive
 * game.traffic:SpawnBoat
 * game.traffic:SpawnCarArrivePosition
 * game.traffic:SpawnCarArriveSO
 * game.traffic:SpawnCarArrive
 * game.traffic:SpawnCarConvoy
 * game.traffic:SpawnCar
 * game.traffic:SpawnHuman
 * game.traffic:StartFootWaveInScenario
 * game.traffic:StartHuntScenario
 * game.traffic:SwitchAllowRadarZoom
 * game.traffic:SwitchGenerators
 * game.traffic:SwitchRoad
 * game.traffic:TestCustApply
 * game.traffic:TestCustItem
 * game.traffic:TestCustMenu
 * game.traffic:TestCustRevert
 * game.traffic:TestCustStart
 * game.traffic:TestPerfStats
 * game.traffic:UnlockCarCustomizationItem
 * game.traffic:UnspawnPlayersCars

Video Capture

 * game.videocapture:CancelHighlight
 * game.videocapture:StartHighlight
 * game.videocapture:StopHighlight