Entity Functions

Common

 * Common:Activate
 * Common:AddTag
 * Common:AddViScript
 * Common:ApplyImpulse
 * Common:AttachObject
 * Common:Block
 * Common:ContainsTags
 * Common:Deactivate
 * Common:DetachObject
 * Common:DynamicMove
 * Common:GetComponent
 * Common:GetDir
 * Common:GetGroupObjects
 * Common:GetName
 * Common:GetPos
 * Common:GetRot
 * Common:GetSingleTagValue
 * Common:GetSubobjectByIndex
 * Common:GetSubobjectByName
 * Common:GetSubobjectsCount
 * Common:GetSubobjectsWithComponent
 * Common:GetSubobjectsWithNamePrefix
 * Common:GetTagValueCount
 * Common:GetTransform
 * Common:HasTag
 * Common:HasTagWithValue
 * Common:Hide
 * Common:IsActive
 * Common:MergeTags
 * Common:RemoveAllTags
 * Common:RemoveTag
 * Common:RemoveTagWithValue
 * Common:RemoveTagWithValuePair
 * Common:RemoveViScript
 * Common:Reset
 * Common:SetDir
 * Common:SetPos
 * Common:SetPosDir
 * Common:SetPosDirObject
 * Common:SetPosRot
 * Common:SetPosRotObject
 * Common:SetRot
 * Common:SetTransform
 * Common:Show
 * Common:StopDynamicMove
 * Common:Unblock

Boat

 * Boat:AttachCargo
 * Boat:CreateController
 * Boat:DestroyController
 * Boat:DetachAllCargo
 * Boat:DetachCargo
 * Boat:EnableRadio
 * Boat:Explode
 * Boat:FindSeatForHuman
 * Boat:GetDamage
 * Boat:GetMotorDamage
 * Boat:GetMotorResistance
 * Boat:GetPassengers
 * Boat:GetPowerLimit
 * Boat:GetSpeedFloat
 * Boat:GetSpeedLimiterSpeed
 * Boat:GetSpeedLimiter
 * Boat:GetSpeed
 * Boat:GetVehicleModelName
 * Boat:Halt
 * Boat:InitializeAIParams
 * Boat:LockPlayerEntryPoints
 * Boat:SetBeaconLightOn
 * Boat:SetLightsOn
 * Boat:SetMotorDamage
 * Boat:SetMotorResistance
 * Boat:SetNavModeFollowTrail
 * Boat:SetNavModeHunt
 * Boat:SetNavModeMoveTo
 * Boat:SetNavModeStand
 * Boat:SetNavModeWander
 * Boat:SetPowerLimit
 * Boat:SetPower
 * Boat:SetRubberBandingOff
 * Boat:SetRubberBandingOn
 * Boat:SetRubberBanding
 * Boat:SetSearchlightOn
 * Boat:SetSearchlightTargetObject
 * Boat:SetSearchlightTargetPos
 * Boat:SetSirenOn
 * Boat:SetSpeedLimiterSpeed
 * Boat:SetSpeedLimiter
 * Boat:SetSpeed
 * Boat:SetUseScriptEvents
 * Boat:TurnRadioOn
 * Boat:UnlockPlayerEntryPoints
 * Boat:WaitForEntity

Car

 * Car:AddEnemy
 * Car:AddSpendedMoney
 * Car:AttachCargo
 * Car:CancelWaitForEntity
 * Car:CloseHood
 * Car:CloseTrunk
 * Car:ConnectTrailer
 * Car:CreateController
 * Car:DestroyController
 * Car:DetachAllCargo
 * Car:DetachCargo
 * Car:DetectDrivingEvents
 * Car:DisableExplosion
 * Car:DisableFreeTrunk
 * Car:DisableObstacleByPart
 * Car:DisconnectTrailer
 * Car:DoUTurn
 * Car:EnableRadio
 * Car:Explode
 * Car:FadeDirtyEffectStart
 * Car:FadeDirtyEffectStop
 * Car:FadeFuelEffectStart
 * Car:FadeFuelEffectStop
 * Car:FakePlayerCar
 * Car:FindSeatForHuman
 * Car:FixCarPos
 * Car:GetActualFuel
 * Car:GetActualPlayerSeatIndex
 * Car:GetBrakeDamage
 * Car:GetCarProblem
 * Car:GetCarTableId
 * Car:GetColor
 * Car:GetConnectedVehicle
 * Car:GetDamage
 * Car:GetDirty
 * Car:GetEngineRotations
 * Car:GetFuelTankCapacity
 * Car:GetGear
 * Car:GetGearCount
 * Car:GetHandbrakeDamage
 * Car:GetInteriorColorsSet
 * Car:GetMotorDamage
 * Car:GetPainting
 * Car:GetPartCount
 * Car:GetPassengers
 * Car:GetPointW
 * Car:GetPowerLimit
 * Car:GetPrice
 * Car:GetProhibitGarage
 * Car:GetRepairPrice
 * Car:GetResistance
 * Car:GetRotVelActual
 * Car:GetRotVelMax
 * Car:GetRust
 * Car:GetSeatAIPosW
 * Car:GetSeatCount
 * Car:GetSpeed
 * Car:GetSpeedFloat
 * Car:GetSpeedLimiter
 * Car:GetSpeedLimiterSpeed
 * Car:GetSPZText
 * Car:GetTrunkAngle
 * Car:GetTrunkCount
 * Car:GetVehicleModelName
 * Car:GetWheel
 * Car:GetWheelPos
 * Car:GetWindowTint
 * Car:GetWinningTime
 * Car:HasVehicleFlag
 * Car:HasVehicleFlags
 * Car:HasVehicleFunctionFlag
 * Car:HasVehicleFunctionFlags
 * Car:HasVehicleLookFlag
 * Car:HasVehicleLookFlags
 * Car:HideDecals
 * Car:HideGore
 * Car:Honk
 * Car:InitializeAIParams
 * Car:InstallTuningItems
 * Car:InstallTuningPackage
 * Car:IsAllowedTuning
 * Car:IsCarPosFixed
 * Car:IsDisableExplosion
 * Car:IsInstalledTuning
 * Car:IsMarkedForSale
 * Car:IsProcessedByRender
 * Car:IsSeatWindowOpen
 * Car:IsWheelsProtected
 * Car:Lock
 * Car:LockEntryPoints
 * Car:LockPlayerEntryPointForSeatID
 * Car:LockPlayerEntryPoints
 * Car:LockTrunks
 * Car:MarkForSale
 * Car:OpenBusDoors
 * Car:OpenHood
 * Car:OpenSeatWindow
 * Car:OpenTrunk
 * Car:PlayAnim
 * Car:PullOver
 * Car:ReflectorsForceOff
 * Car:RegisterEvents
 * Car:RemoveEnemy
 * Car:Repair
 * Car:RepairAndClear
 * Car:RevUpEffectStart
 * Car:RevUpEffectStop
 * Car:SaveRaceResult
 * Car:SemaphoreGreenWave
 * Car:SemaphoreRedWave
 * Car:SemaphoreRedWaveBehind
 * Car:SetAddSteer
 * Car:SetBeaconLightOn
 * Car:SetBrake
 * Car:SetBrakeDamage
 * Car:SetCarDamage
 * Car:SetCargoLoad
 * Car:SetCollisionPriority
 * Car:SetColor
 * Car:SetDespawnImmunity
 * Car:SetDirty
 * Car:SetDoorFree
 * Car:SetEngineOn
 * Car:SetForceStopMode
 * Car:SetGear
 * Car:SetHandbrake
 * Car:SetHandbrakeDamage
 * Car:SetHealthCoeff
 * Car:SetHornOn
 * Car:SetImpulse
 * Car:SetInteriorColorsSet
 * Car:SetInterrogationActionText
 * Car:SetLightState
 * Car:SetManualGear
 * Car:SetMaxAISpeed
 * Car:SetMaxCentripetalAcceleration
 * Car:SetMaxDeceleration
 * Car:SetMotorDamage
 * Car:SetMotorMalfunction
 * Car:SetNavModeFollowTrail
 * Car:SetNavModeFollowTrailReverse
 * Car:SetNavModeHunt
 * Car:SetNavModeLock
 * Car:SetNavModeMoveTo
 * Car:SetNavModePath
 * Car:SetNavModeStand
 * Car:SetNavModeWander
 * Car:SetNavModeWanderArea
 * Car:SetNavModeWanderAway
 * Car:SetPainting
 * Car:SetPaintingNoStream
 * Car:SetPower
 * Car:SetPowerLimit
 * Car:SetPreLaunchMode
 * Car:SetProhibitGarage
 * Car:SetRadioDefaultState
 * Car:SetResistance
 * Car:SetRubberBanding
 * Car:SetRubberBandingOff
 * Car:SetRubberBandingOn
 * Car:SetRust
 * Car:SetSearchlightOn
 * Car:SetSearchlightSweep
 * Car:SetSearchlightTargetObject
 * Car:SetSearchlightTargetPos
 * Car:SetSirenOn
 * Car:SetSpeed
 * Car:SetSpeedBoost
 * Car:SetSpeedLimiter
 * Car:SetSpeedLimiterSpeed
 * Car:SetSPZText
 * Car:SetTakedownParams
 * Car:SetTyre
 * Car:SetWheel
 * Car:SetWheelsProtected
 * Car:SetWindowTint
 * Car:ShowLeaderboard
 * Car:Spawn
 * Car:SPZAdjustingEffectSet
 * Car:SPZAdjustingEffectStart
 * Car:SPZAdjustingEffectStop
 * Car:StabilizeJump
 * Car:StartEscort
 * Car:StopAnim
 * Car:StopEscort
 * Car:TurnRadioOn
 * Car:Unlock
 * Car:UnlockEntryPoints
 * Car:UnlockNavMode
 * Car:UnlockPlayerEntryPointForSeatID
 * Car:UnlockPlayerEntryPoints
 * Car:UnlockTrunks
 * Car:UTTCarAirbrush
 * Car:UTTCarPaint
 * Car:UTTCarPlateChange
 * Car:UTTCarRepair
 * Car:UTTCarUpgrade
 * Car:UTTCarWheelChange
 * Car:WaitForEntity

Human

 * Human:AbortBattleDestination
 * Human:ActivateEyeLookAt
 * Human:ActivateRagdoll
 * Human:AddAITag
 * Human:AddBattleFakeTarget
 * Human:AddBattleReaction
 * Human:AddCalmPerceptionScopeArea
 * Human:AddCalmPerceptionScopeAreaName
 * Human:AddCalmPerceptionScopeBox
 * Human:AddCalmPerceptionScopeCircle
 * Human:AddCalmPerceptionScopeCirclePos
 * Human:AddCalmPerceptionScopeVolume
 * Human:AddExclusionScopeArea
 * Human:AddExclusionScopeAreaName
 * Human:AddExclusionScopeBox
 * Human:AddExclusionScopeCircle
 * Human:AddExclusionScopeCirclePos
 * Human:AddExclusionScopeVolume
 * Human:AddMeleeTimedTag
 * Human:AddSpecialItem
 * Human:Aim
 * Human:AimAt
 * Human:AnimEffectStop
 * Human:AnimPlay
 * Human:AnimPlayEffect
 * Human:AnimStop
 * Human:AnnouncePoliceOffence
 * Human:ApplyRagdollRadialSpeed
 * Human:Attack
 * Human:AttackMelee
 * Human:BattleDefendArea
 * Human:BattleDefendAreaBox
 * Human:BattleDefendAreaCircle
 * Human:BattleDefendAreaCirclePos
 * Human:BattleDefendDynamicObject
 * Human:BattleDefendStaticObject
 * Human:BattleGetInCar
 * Human:BattleGetPlayerPathDist
 * Human:BattleMoveToScriptPos
 * Human:BattleSearch
 * Human:BattleStopDefend
 * Human:BlockSituationsGlobally
 * Human:BlockSpeech
 * Human:BroadcastPerceptionEvent
 * Human:CalmSearch
 * Human:CanCarryBody
 * Human:ClampMoveSpeed
 * Human:ClearAnimationDescriptor
 * Human:ClearCustomDeathAnimation
 * Human:ClearHERDHostileZone
 * Human:ClearHERDTrespassZone
 * Human:ClearInventory
 * Human:ClearItemsInHands
 * Human:ClearPoliceTrespassZone
 * Human:ClearShopkeeperTrespassZone
 * Human:ComputeApproachAngle
 * Human:CustomLockpick
 * Human:DbgPlaySpeechFromSoundFilename
 * Human:DbgTesting_AimAtDir
 * Human:DbgTesting_AimAtHuman
 * Human:DbgTesting_AimAtPos
 * Human:DbgTesting_AimAtStop
 * Human:DbgTesting_Cover
 * Human:DbgTesting_CoversMove
 * Human:DbgTesting_GetEnumValue
 * Human:DbgTesting_HelperCombatAction_IsActive
 * Human:DbgTesting_HelperCover_IsActionAvailabl
 * Human:DbgTesting_HelperFire_GetAmmoCountInEqu
 * Human:DbgTesting_HelperInventory_AddWeapon
 * Human:DbgTesting_HelperInventory_GetInventory
 * Human:DbgTesting_HelperInventory_GetItem
 * Human:DbgTesting_HelperInventory_GetItemsCoun
 * Human:DbgTesting_HelperInventory_GetRightHand
 * Human:DbgTesting_HelperInventory_GetWeapon
 * Human:DbgTesting_HelperInventory_IsArmed
 * Human:DbgTesting_HumanCombatAction
 * Human:DbgTesting_Inventory
 * Human:DbgTesting_LookAtDir
 * Human:DbgTesting_LookAtPos
 * Human:DbgTesting_LookAtStop
 * Human:DbgTesting_Movement
 * Human:DbgTesting_SemaphoreNextFrame
 * Human:DbgTesting_SetAiUpdateFrequency
 * Human:DbgTesting_SetBodyDir
 * Human:DbgTesting_SetPose
 * Human:DbgTesting_ShootReload
 * Human:DbgTesting_UseAB
 * Human:DeactivateEyeLookAt
 * Human:DebugClearDescriptor
 * Human:DebugSetDescriptor
 * Human:DesirePlayAnimation
 * Human:DesirePlayAnimationWithDocking
 * Human:DesirePlayAnimationWithDockingTransform
 * Human:DespawnImmunity
 * Human:DisableAnimationLoop
 * Human:DisableAutoExitFromExplodedCar
 * Human:DisableInput
 * Human:DoDamage
 * Human:DoTalk
 * Human:DoTalkAI
 * Human:DoTalkAIAll2
 * Human:DoTalkAIAll
 * Human:DoTalkAIAvailable
 * Human:DoTalkAIAvailableVariation
 * Human:DoTalkAIVariation
 * Human:DoTalkDialogLine
 * Human:DoTalkGhostAI
 * Human:DoTalkGhostAIVariation
 * Human:DropBody
 * Human:DropHat
 * Human:EnableBloodParticles
 * Human:EnableCloseCombat
 * Human:EnableDragBody
 * Human:EnableInjury
 * Human:EnableInjuryDiff
 * Human:EnablePushObjectHandler
 * Human:Follow
 * Human:ForceComplexCollision
 * Human:ForceMaxLOD
 * Human:ForceVoice
 * Human:Forget
 * Human:GetAggressivity
 * Human:GetAIType
 * Human:GetAnimationVariableBool
 * Human:GetAnimationVariableFloat
 * Human:GetAnimationVariableInt
 * Human:GetArmor
 * Human:GetBattleArchetype
 * Human:GetBattleArchetypeBase
 * Human:GetCanTraverse
 * Human:GetCivilArchetype
 * Human:GetCollisionPriorityGroup
 * Human:GetCurrentReactionPriority
 * Human:GetDecideFateAfterInterrogation
 * Human:GetEnemyPerceptionState
 * Human:GetHumanEscapeEnabled
 * Human:GetInOutCar
 * Human:GetInventoryWeapons
 * Human:GetMaxArmor
 * Human:GetOffVehicle
 * Human:GetOnVehicle
 * Human:GetOppositePosRot
 * Human:GetOutCarFast
 * Human:GetPhysState
 * Human:GetPreventAIScriptPrio
 * Human:GetReactionOnSound
 * Human:GetSeePlayer
 * Human:GetVoice
 * Human:GetWeaponMagazineSize
 * Human:GiveArmor
 * Human:GiveFullArmor
 * Human:HasHumanFlag
 * Human:HasHumanFlags
 * Human:HasOccupationFlag
 * Human:HasOccupationFlags
 * Human:HasSpecialItem
 * Human:HasVehicleFlag
 * Human:HasVehicleFlags
 * Human:HaveColdWeaponInHand
 * Human:HaveEmptyHand
 * Human:HaveFireWeaponInHand
 * Human:IgnoreCollisions
 * Human:InterrogationTarget
 * Human:InterruptAvoidingCar
 * Human:InterruptBattle
 * Human:InterruptCivilWander
 * Human:InterruptPatrol
 * Human:InventoryAddAmmo
 * Human:InventoryAddAmmoByCategory
 * Human:InventoryAddGrenades
 * Human:InventoryAddItem
 * Human:InventoryAddMoney
 * Human:InventoryAddWeapon
 * Human:InventoryArmed
 * Human:InventoryCalcNumAddableGrenades
 * Human:InventoryCanAddAmmoByCategory
 * Human:InventoryDrop
 * Human:InventoryGetAmmo
 * Human:InventoryGetAmmoLimit
 * Human:InventoryGetGrenadeCapacity
 * Human:InventoryGetGrenadeCount
 * Human:InventoryGetMedkitCapacity
 * Human:InventoryGetMedkitCount
 * Human:InventoryGetMoney
 * Human:InventoryGetSelected
 * Human:InventoryHasWeaponInSlot
 * Human:InventoryHaveItem
 * Human:InventoryHaveWeapon
 * Human:InventoryHolster
 * Human:InventoryLoadWeapons
 * Human:InventoryReload
 * Human:InventoryRemoveGrenades
 * Human:InventoryRemoveItem
 * Human:InventoryRemoveMoney
 * Human:InventoryRemoveWeapon
 * Human:InventorySelect
 * Human:InventorySelectExplosive
 * Human:InventorySelectSmallWeapon
 * Human:InventorySetUnlimitedAmmo
 * Human:InventorySetUnlimitedAmmoInWeakestWeapo
 * Human:IsBlindFiring
 * Human:IsButtonDown
 * Human:IsCarryingBody
 * Human:IsClothSimulated
 * Human:IsCoverCrouch
 * Human:IsDeath
 * Human:IsFidgetDisabled
 * Human:IsInCover
 * Human:IsInCoverFull
 * Human:IsInputDisabled
 * Human:IsLookPointOfInterest
 * Human:IsMeleeFighting
 * Human:IsModelVisible
 * Human:IsReloading
 * Human:IsSprinting
 * Human:IsStalkMove
 * Human:IsStealthMove
 * Human:IsStunned
 * Human:IsTaxiPassenger
 * Human:KillAndThrowNPCOutOfCar
 * Human:LockPlayerWeaponSlot
 * Human:MakeCarOwnership
 * Human:MimicFriend
 * Human:ModelToHands
 * Human:ModelToMouth
 * Human:MoveAwayAndDespawn2
 * Human:MoveAwayAndDespawn
 * Human:MoveAwayAndRequestDespawn2
 * Human:MoveAwayAndRequestDespawn
 * Human:MoveEnt
 * Human:MoveVec
 * Human:NeverLoseTrackOfPlayer
 * Human:OverrideAudioMaterial
 * Human:OverrideMoveSpeed
 * Human:OverrideWanderMoveMode
 * Human:PanicCrouch
 * Human:PanicRunAway
 * Human:Patrol
 * Human:PatrolWayPoints
 * Human:PickClosestPatrolPoint
 * Human:PlayAnimation
 * Human:PlayAnimationDockTransform
 * Human:PlayerShouldRemainPassenger
 * Human:PlaySyncedAnimation
 * Human:PlaySyncedAnimationWithDocking
 * Human:PlaySyncedAnimationWithDockingTransform
 * Human:PlayWeaponAnimation
 * Human:PostAIEvent
 * Human:PreBattleMove
 * Human:PreventAIScriptThisPrioAndLower
 * Human:PushObjectHandlerEnabled
 * Human:QueueFullbodyNoTransition
 * Human:RemoveAITag
 * Human:RemoveAllArmor
 * Human:RemoveBloodDecals
 * Human:RemoveSpecialItem
 * Human:ResetDisabledInputsMoveSpeed
 * Human:ResetMoveSpeed
 * Human:ResetPreventAIScript
 * Human:RestoreCollisionsDelayed
 * Human:ResumeAvoidingCar
 * Human:ResumeBattle
 * Human:ResumeCivilWander
 * Human:ResumePatrol
 * Human:RunAwayAndDespawn2
 * Human:RunAwayAndDespawn
 * Human:RunAwayAndRequestDespawn2
 * Human:RunAwayAndRequestDespawn
 * Human:RunAwayFromEntity
 * Human:RunAwayFromPosition
 * Human:SafehouseInventoryRefill
 * Human:ScriptControl
 * Human:SelectMatchingVoice
 * Human:SetAggressivity
 * Human:SetAnimationAttitude
 * Human:SetAnimationDescriptor
 * Human:SetAnimationStyle
 * Human:SetAnimationVariableBool
 * Human:SetAnimationVariableFloat
 * Human:SetAnimationVariableInt
 * Human:SetAnimStyle
 * Human:SetBattleArchetype
 * Human:SetBattleDefendEngageArea
 * Human:SetBattleDefendEngageAreaBox
 * Human:SetBattleDefendEngageAreaCircle
 * Human:SetBattleDefendEngageAreaCirclePos
 * Human:SetBattleDefendEngageVolume
 * Human:SetBattleDefendVolume
 * Human:SetBattleDestination
 * Human:SetBattleLeader
 * Human:SetBattleShootingImportance
 * Human:SetBattleTactic
 * Human:SetCanTraverse
 * Human:SetCarAttackGetOutPermission
 * Human:SetCarAttackPermission
 * Human:SetCivilArchetype
 * Human:SetCollisionPriorityGroup
 * Human:SetCombatMode
 * Human:SetCoverMode
 * Human:SetCustomDeathAnimation
 * Human:SetDecideFateAfterInterrogation
 * Human:SetDemigod
 * Human:SetDirtBlend
 * Human:SetDrunk
 * Human:SetFidgetDisabled
 * Human:SetHERDHostileZoneArea
 * Human:SetHERDHostileZoneBox
 * Human:SetHERDHostileZoneCircle
 * Human:SetHERDHostileZoneCirclePos
 * Human:SetHERDHostileZoneVolume
 * Human:SetHERDTierLevel
 * Human:SetHERDTrespassZoneArea
 * Human:SetHERDTrespassZoneBox
 * Human:SetHERDTrespassZoneCircle
 * Human:SetHERDTrespassZoneCirclePos
 * Human:SetHERDTrespassZoneVolume
 * Human:SetHERDType
 * Human:SetHumanEscapeEnabled
 * Human:SetLookPointOfInterest
 * Human:SetMaxHealth
 * Human:SetMeleeArchetype
 * Human:SetMeleeForceCounterAttack
 * Human:SetMeleeGod
 * Human:SetMovementSpeedMult
 * Human:SetNoRagdollNoAnimAtDeath
 * Human:SetOnFireCinematic
 * Human:SetPerceptionConfig
 * Human:SetPhysStandCollPriority
 * Human:SetPhysState
 * Human:SetPlayerHealthSegmentCnt
 * Human:SetPoliceTrespassZoneArea
 * Human:SetPoliceTrespassZoneBox
 * Human:SetPoliceTrespassZoneCircle
 * Human:SetPoliceTrespassZoneCirclePos
 * Human:SetPoliceTrespassZoneVolume
 * Human:SetPriorityScopeArea
 * Human:SetPriorityScopeAreaName
 * Human:SetPriorityScopeBox
 * Human:SetPriorityScopeCircle
 * Human:SetPriorityScopeCirclePos
 * Human:SetPriorityScopeNull
 * Human:SetPriorityScopeVolume
 * Human:SetRagdollPreventSleep
 * Human:SetReactionOnSound
 * Human:SetScopeAnnulus
 * Human:SetScopeAnnulusPos
 * Human:SetScopeArea
 * Human:SetScopeAreaName
 * Human:SetScopeBox
 * Human:SetScopeCircle
 * Human:SetScopeCirclePos
 * Human:SetScopeEnemyDistance
 * Human:SetScopeNull
 * Human:SetScopeOffset
 * Human:SetScopeOffsetPos
 * Human:SetScopeVolume
 * Human:SetShootPrecision
 * Human:SetShootTargetPriority
 * Human:SetShootTargetScopeNull
 * Human:SetShootTargetScopeVolume
 * Human:SetShopkeeperTrespassZoneArea
 * Human:SetShopkeeperTrespassZoneBox
 * Human:SetShopkeeperTrespassZoneCircle
 * Human:SetShopkeeperTrespassZoneCirclePos
 * Human:SetShopkeeperTrespassZoneVolume
 * Human:SetSpatialAwareness
 * Human:SetStalkMove
 * Human:SetStealthMove
 * Human:SetTrespassingState
 * Human:SetVisible
 * Human:ShootAt
 * Human:ShootEffect
 * Human:ShowHat
 * Human:ShowModel
 * Human:ShutUp
 * Human:SimulateCloth
 * Human:SlideToSeat
 * Human:Spawn
 * Human:StartLookAtDir
 * Human:StartLookAtTarget
 * Human:StartWatchByDir
 * Human:StartWatchByTarget
 * Human:StopAllAnimations
 * Human:StopAnimation
 * Human:StopLookAt
 * Human:StopPatrolling
 * Human:StopWatch
 * Human:SuspendBattle
 * Human:SwitchBrain
 * Human:SwitchHealthSystem
 * Human:TakeBody
 * Human:TakeCover
 * Human:TurnAt
 * Human:TurnAtDir
 * Human:TurnAtVec
 * Human:UnlockAnimationStyle
 * Human:UnlockPlayerWeaponSlot
 * Human:UseAB
 * Human:UseSoundScene
 * Human:WanderAway

Player

 * Player:ActivateExtraCollisionElement
 * Player:ActivateRoadDetector
 * Player:AddSkillPoints
 * Player:AddToCollection
 * Player:ApplyPerkUpgrade
 * Player:AreControlsLocked
 * Player:CanEnterSafeHouse
 * Player:CheckHumanPresence
 * Player:ClearOverridePlayerSpawnProfile
 * Player:DeactivateExtraCollisionElement
 * Player:ForceStandHandler
 * Player:GetAimDiff
 * Player:GetClosestPolicePos
 * Player:GetControlStyleStr
 * Player:GetMoveDir
 * Player:GetNearestCoverPosInRange
 * Player:GetPerkConfig
 * Player:GetPerkDataValue
 * Player:GetSkillPoints
 * Player:IsSeenByPolice
 * Player:LockControls
 * Player:LockControlsKeepMoving
 * Player:LockControlsToPlayAnim
 * Player:LockControlsWithId
 * Player:LockPullGetSyncObjects
 * Player:RemovePerkUpgrade
 * Player:RemoveSkillPoints
 * Player:SetAssetCriminalOperationData
 * Player:SetAssetData
 * Player:SetAssetServiceData
 * Player:SetAssetState
 * Player:SetBlacklistBossCriminalOperationState
 * Player:SetBlacklistCriminalOperationState
 * Player:SetBlacklistState
 * Player:SetControlStyle
 * Player:SetControlStyleStr
 * Player:SetInSafeHouse
 * Player:SetSilentCarjacking
 * Player:SetSlimJimAvailable
 * Player:SetThrownVoodooDollDetonatable
 * Player:ShootWeapon
 * Player:StartLockPull
 * Player:SwitchDefaultPlayerSpawnProfile
 * Player:SwitchOverridePlayerSpawnProfile
 * Player:SwitchPlayerSpawnProfile
 * Player:Teleport